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No. 007 · Catalogue entry

Lingosee - Language Learning

PersonalProduct
Role/Personal project · 2026
TypePersonal · Product
StatusLive and playable
Project entry

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Moves

  1. 01 · Write Six Scenarios

    Authored six real-life encounters as content, not prompts: airport immigration, the ticket machine, platform announcements, the bus stop, a timed convenience-store checkout, and a real-estate negotiation.

  2. 02 · Reward Repair, Not Guessing

    Built the scoring so asking someone to repeat themselves counts for more than a lucky guess, with three strikes ending a run.

  3. 03 · Go Voice-First

    Wired NPC speech and player input through the browser's own Web Speech API in both directions, with typing as the always-available fallback.

  4. 04 · Make It Testable

    Kept the engine fully scripted and deterministic (no backend, no LLM at runtime), with an automated acceptance-test suite covering the NPC, scoring, and Sensei logic.

Outcome

A voice-first game live and playable at lingosee.lovable.app, with six full scenarios, a meiwaku (social-debt) meter, a spaced-repetition vocabulary deck, and a Sensei character that reviews your transcript after every scenario.

Role & scope

Solo, end to end: game design, scenario writing, scoring logic, and deployment are all one person's build.

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